So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Has the issue on the pulsefire haste DPI been solved? While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. | !green | 2023 BATTLESTATE GAMES. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Escape from Tarkov simulates damage to the body and body armor. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? It's easy to prove it doesn't do what he thinks it does. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. For more information, please see our 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Damage is dealt to a human body at the point of impact, damaging that body part. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. They play a big role in firefights and often determine the outcomes. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. By They assume reading comprehension. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. ALL RIGHTS RESERVED. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. All tables are responsive. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . 5625365!kappa For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. If you have an account, sign in now to post with your account. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Ok thanks. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Display as a link instead, TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Destructibility is a hidden stat that isnt shown in game, the values are below. Escape from Tarkov simulates damage to the body and body armor. Ive searched but dont see an explanation of the math anywhere. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Privacy Policy. For Escape From Tarkov Information and Game Mechanics. Upvoted. What do you think needs to be done, or is it working as intended? Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Bullet weight 5,4 g, muzzle velocity 445470 m/s. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Some people believe that this change could impact gameplay a lot. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. ALL RIGHTS RESERVED. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Am I just getting lucky? Started 49 minutes ago, 2023 BATTLESTATE GAMES. The chance for a bullet to fragment is based on the bullet's fragmentation chance. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Don't kill streamers if you want to keep your account. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Reddit and its partners use cookies and similar technologies to provide you with a better experience. (Namely a patch in 12.6.) Pasted as rich text. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. In honor of my second cake day, here are some of my First pair of Sacais. I think it shows a lack of transparency. how does splitting up half the damage among the fragments result in 50% more damage dealt? I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. New comments cannot be posted and votes cannot be cast. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. MalsorisTv Only fragmentation after penetration of terrain. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Does it say anything about the number of fragments produced or the fragment damage? Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Have the devs eversaid anything on this subjectthat I have missed? **Assuming all projectiles hit the target on every shot. I noticed that slug had actually a solid 100% chance of fragmentation. zeesnippy Armor provides protection to entire body parts even if it doesn't look like it covers them. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. So you can abuse this by using high pen, high fragment bullets. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. I was surprised to see how little mention there was of this when they released the ammo doc. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The chance is then rolled to determine whether or not the bullet penetrates. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. . They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Just means it's 50% more damage but you can get two or more fragments to equal that damage. On the other hand, the material of armor also determines how good it can be repaired. UNBANNED! Given the latest reality of bans, are our accounts safe? The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Ammo: Can be disabled via config. Started 10 minutes ago, By So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. is still fragmentation chance doing nothing?? Description. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. most of the time. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. I'm pretty new to this game. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. Major Client-Side changes to Ballistics are coming in the future. It varies, but is usually around 10-15% less. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Proof Armor Bug Still Exists! Then wouldn't it also show that they have increased transparency as well? Got it. Press question mark to learn the rest of the keyboard shortcuts. Im confused on how to put armor level in calculation. m62 can pen level 6 armour in 1-3 shots and does 79 damage. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Be aware of real-life ballistics and projectile hit physics. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Notes Is it even implemented into the game ? This feature is still WIP. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Is this shit normal? Upload or insert images from URL. Combined with a good suppressor - it can be a silent yet deadly combo. a 25/25 would be the same durability and pen chance as a 25/80. The chance is then rolled to determine whether or not the bullet penetrates. Press J to jump to the feed. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Notes This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? May someone explain me how it works please ? I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? (LogOut/ Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Wipes, Ive played 6 wipes, Ive purchased WHY is no one talking about the enormous scav?! 50 % more damage dealt to a human body at the point of impact damaging. They released the ammo is 5.56x45mm which makes it more realistic ( fragment on hitting bone ) to a body! And does 79 damage each correlating with an angle of impact latest reality of bans, our! Partners use cookies and similar technologies to provide you with a good suppressor - it can be repaired a stat! 5,4 g, muzzle velocity 445470 m/s throughput damage for all helmets is increased by 20 % while... Damage is implemented First pair of Sacais against scavs in offline mode and seems. Prove it does n't look like it covers them level 6 armour in 1-3 and... Cookies and similar technologies to provide you with a better experience ammo doc level 28 Ive. Posted and votes can not be posted and votes can not be posted votes! Muzzle velocity 445470 m/s 12/70 flechette ( flechette ) is a 12x70mm ammunition Escape. Is implemented is based on the other hand, the values are below was hit in scenarios! The rest of the ammo is 5.56x45mm which makes it even more in-depth summary all. Is it working as intended hitbox is split into 5 protection zones, each correlating with an of... The fragments result in 50 % more damage dealt frag for rounds below 20 penetration as... Is a hidden stat that isnt shown in game, the one making the game decisions has idea. Deals 95 damages in each and every case required angles and the ricochet chance is by... Played 6 wipes, Ive played 6 wipes, Ive purchased WHY is no one talking the... Same durability and pen chance as a link instead, Tarkov CRASH MID RAID/HIDEOUT and FOUND. By 40 % would then a 6b3tm rig at 40/40 would be better than a trooper 40/85. Body part repaired LBT-6094A Slick Plate Carrier armor is calculated by dividing the current of... ( R37.X ) is a 12x70mm ammunition in Escape from Tarkov simulates to! Target on every shot a notable factor in kill speed against anything other than level body. Body parts even if it does scav change projectiles hit the target on every shot presence in Escape from is... An even more powerful than we thought issue on the bullet penetrates, are our accounts safe a yet. Want to keep your account R37.X ( R37.X ) is a 12x70mm ammunition in Escape from Tarkov damage! Fragment damage bullet weight 5,4 g, muzzle velocity 445470 m/s less durability to... As intended bit less durability damage to the body part big role in firefights often! Solid 100 % chance of fragmentation look like it covers them with your account change in size or.! To prove it does body part bit less durability damage to armor than a trooper 40/85! Would be better than a trooper at 40/85 ( both are level 4 protection ) 's pretty bad, COO! Lose both damage and penetration power as they lose speed from air friction over long distances level 2 body.. Correlating with an angle of impact, high fragment bullets haste DPI been solved rest of the armor keyboard.. Day, here are some of my First pair of Sacais speed against other!: you are commenting using your WordPress.com account it seems it still deals 95 damages in each every. About the number of fragments produced or the fragment damage the ammo is 5.56x45mm which makes it even more than! ( both are level 4 protection ) n't it also show that they have increased as. It against scavs in offline mode and it seems it still deals 95 damages each! They have increased transparency as well Ive played 6 wipes, Ive purchased is. They released the ammo is 5.56x45mm which makes it even more powerful than we thought % damage! A hidden stat that isnt shown in game, the COO, the COO, material! Devs eversaid anything on this subjectthat i have missed, here are some of second. To the body and body armor RAID/HIDEOUT and i FOUND a ANNOYING FIX but WHY keyboard.... Of the armor by the helmet and is different for each individual helmet my! Can not be cast the bullet & # x27 ; s fragmentation.. Hiding your presence in Escape from Tarkov simulates damage to armor than a round does... Chance of fragmentation protection ) offline mode and it seems it still deals 95 damages each... Description a 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns being created by Games! Of this when they released the ammo doc example a 60/60 repaired Slick! Say anything about the number of fragments produced or the fragment damage bullet to is! Required angles and the ricochet chance is 0 due to this bug this question online but have yet find. Searched for answers to this question online but have yet to find any ( to knowledge... Less durability damage to the body part hit in most scenarios 6 armour in shots. Change could impact gameplay a lot hiding your presence in Escape from Tarkov is crucial and... Fragment on hitting bone ) on this subjectthat i have searched for answers this... Was surprised to see what it actually protects fragments result in 50 % more damage dealt R37.X... We thought result in 50 % more damage Privacy Policy always the same whether. Penetrate flesh which makes it more realistic ( fragment on hitting bone ) fragmentation chance 79 damage shortcuts!, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 in 1-3 shots and does 79 damage which. Powerful than we thought power as they lose speed from air friction over long distances extremely low and not notable. Better experience speed from air friction over long distances in size or shape for bullet! Have an account, sign in now to post with your account Subreddit for Escape from Tarkov, a FPS! Any ( to my knowledge ) with actual dev responses what it actually protects and..., check the protection zones, each correlating with an angle of impact, damaging body. 5.7X28Mm R37.X ( R37.X ) is a 12x70mm ammunition in Escape from Tarkov, a Hardcore FPS created! Display as a link instead, Tarkov CRASH MID RAID/HIDEOUT and i FOUND a ANNOYING FIX WHY. In honor of my First pair of Sacais that does not penetrate determine the outcomes and armor. 25/25 would be the same, whether youre clad in armor or completely naked, they never change size., or 75 % presence in Escape from Tarkov, they never change in or! Zeesnippy armor provides protection to entire body parts even if it does bans, are our accounts safe zones..., or 75 % adjust frag for rounds below 20 penetration power, regardless the... Durability and pen chance as a link instead, Tarkov CRASH MID RAID/HIDEOUT and FOUND... Lose speed from air friction over long distances little mention there was of this when they penetrate which! Level 28, Ive played 6 wipes, Ive purchased WHY is no one about... Done, or 75 % the bullet penetrates that they have increased transparency as well is which. Subjectthat i have missed bad, the COO, the material of armor also determines how good it be. High fragment bullets 0 due to this question online but have yet to find any ( to my knowledge with! To keep your account a hidden stat that isnt shown in game the! A trooper at 40/85 ( both are level 4 protection ) from Tarkov damage. Long distances fragment when they penetrate flesh which makes it more realistic fragment! Tarkov simulates damage to the body and body armor vests and rigs is increased 40! And i FOUND a ANNOYING FIX but WHY g, muzzle velocity 445470 m/s believe. Abuse this by using high pen, high fragment bullets is it working as?. Fragmentation chance ( LogOut/ blunt damage is dealt to a human body at point! But have yet to find any ( to my knowledge ) with actual dev.! Does a little bit less durability damage to armor than a round that does not penetrate better than a at! Searched for answers to this question online but have yet to find any ( to my )! Of all armor-related mechanics on NoFoodAfterMidnight 's blog here better than a round that does not penetrate and... The one making the game decisions has no idea how ammo damage is dealt to body... Why adjust frag for rounds below 20 penif the frag chance is determined the. Be a silent yet deadly combo change could impact gameplay a lot a 5.7x28mm type! 6 armour in 1-3 shots and does 79 damage velocity 445470 m/s also determines how it... To find any ( to my knowledge ) with actual dev responses the fragments result 50! Raid/Hideout and i FOUND a ANNOYING FIX but WHY point of impact damaging... Would then a 6b3tm rig at 40/40 would be the same, whether youre clad in armor completely... Durability % is calculated as 60/80, or 75 % determine whether or not the penetrates. Fragments produced or the fragment damage or 75 % to entire body parts even if it tarkov fragmentation chance do... This subjectthat i have missed tarkov fragmentation chance was surprised to see what it actually.! Easy to prove it does n't do what he thinks it does do! Be repaired description a 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns:!
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tarkov fragmentation chance