When you reform a pagan religion, and get high enough moral authority, other pagan empires might ask your help in converting them to your . The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. What, in your opinion, is the best handgun? "Defensive" pagans gain a defensive bonus to their garrisons, forcing larger invasion forces to take their home territories. =/. I have an Ironman 867 Guge game on the verge of reforming the religion. It's aimed at more of the casual/intermediate player. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). JavaScript is disabled. Bloodthirsty Gods effects. Even as Catholic I would land my kin (I tried to do that as Muslim and learned the hard way via decadence revolts to never do it again). No female temple holders. +40% garrison size at county of this religion. Most pagan faiths permit female temple holders regardless of gender law; exceptions are noted below. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. Though, Unyielding isnt perfect. Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. So I decided to update my list after I played some Holy Fury. Cannot create Warrior Lodge if it does not already exist. Heir Designation is allowed (if at least one of Rajas of India or Jade Dragon is enabled). I find one of the most boring parts of Pagan games is that theres no other friendly or same religion nations, pagan games often end up just being your country vs the world in holy wars. Ship maintenance reduced to 10%. I've gained several kingdoms w/o trying to; I was just trying to get their bloodlines in my main line. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Wouldn't go saying it's amazing but instantly getting gender equality saves a ton of hassle with tech and laws. you proselyte by sword, not by word. Diviner read signs before a war to try to improve troop morale. Either Stettin, Wolgast, Rgen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. They then become the "Reformed" version. Priests cannot marry and cannot inherit. Bloodthirsty Gods is really useful once you get that bloodline that gives you prestige and piety for each sacrifice. Answered, CK2 (Crusader Kings II): Immortality Event ID and Guide, CK2 (Crusader Kings II): Strange Chest Item and Event Results. Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. Valve Corporation. Invaders are only here because they have 3 shitty doctrines that are good when they are packed in one slot. You want to conquer followers of the Cross/Crescent anyways. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. By doing a Pagan Reformation, the player decides to change the way their religion works for their CK2 playthrough. Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. Unrelenting cannot be picked with unyielding, and it cancels out any unreformed levy or troops bonus. Suomenusko retains a sizable number of provinces throughout the game and it is very easy to put the fear of Ukko to other religions, whether you start in 769, 867 or 1066. Thread starter persona23; Start date Feb 5, 2019; Jump to latest Follow Reply Menu We have updated our . This faith is exceptionally limited - it has all the disadvantages of unreformed paganism and none of the benefits, nor can it be reformed. +1 piety per month while at peace. Crusader Kings II. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. What, in your opinion, is the best aim training? Agnatic, stability are very safe options, but with the ship tech boost i always manage to kidnap one of "Niall of the 9 hostages" bloodline carrier, then incorporate tanistry after 2 gens into my empire. Sometimes simple solutions are the best. * Your mileage may vary. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? For conquests Islam is way too OP if you're not a nomad. The selection of Leadership style determines the type of religious head. Heir Designation is allowed (if at least one of. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. The resulting empty holding slots further strengthens the horde. Enatic and Agnatic clans allow us to get open succession law which is super strong as we know from muslims. You must log in or register to reply here. Also Temporal gives u cool(gives tons of piety and prestige per month) lvl 4 artifact . The last playable Slavic ruler is Chief Testislaw of Dyrmin. Other pagan faiths have different modifiers. There's a mod that fixes this. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. Gurus. Warmongering - "raised levies penalty" is no so great pain in the ass anyways. I used syncretism as my doctrine in my Jurchen Bon game, its nice little bonus to relations if we want multi-culti empire, with a bit of rng help we can get 2 sympathies at once (with the use of faith focus). Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. - can ask the leader of this realm to help convert the tribal leader's realm to the organized religion.Benefactor needs to be non-tribal, non-nomadic, non-theocracy (so you can't ask Pope for mass conversion . Religious tax wouldn't be that high tier for me, I see it as rather pointless. In 800 CE. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. Is it really cheesy/gamey though? Sky Burials. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. I'd suggest backing up a copy of your save game at the point where you can reform the religion and then trying a few combinations. Priests cannot inherit. I like Buddhism because the combination of concubinage and heir-nomination means you can end up with an unbroken line of Strong Genius rulers if you play the genetics game well, but unfortunately they're lousy at expansion. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. Norse: Cultural one, then either agnatic, stability or blood sacrifices, depending on playstyle. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. If you need Braunschweig to reform the Germanic faith it is best to conquer it in 769, while the Saxons still control it. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Sea to Siberia. There are 6 Natures you can choose from, all with their advantages and disadvantages: Peaceful Bonuses +3 Demesne limit. Which religion is best? Sometimes simple solutions are the best. Also you can give away the title, the best way would probably be as a viceroyalty. Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers. That being said it's nice to see enemy becoming Your religion and spreading extra religion. Also I really wish we were given an "alert" for when Meliorism from Stability is ready :(. Partially redundant with Sea-Bound doctrine. Pont Valentr Press J to jump to the feed. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. The default succession law for tribal unreformed pagans is elective gavelkind. When you finally select to reform the religion, you will have to choose from many Natures and Doctrines which ones will represent you. Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in the first doctrine slot, it is lost. The other side of the coin is that peace is seen as unbecoming. They are only playable in the 769 bookmark unless Ruler Designer is used. Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. Disallow avuncular marriage and cousin marriage. All holders of holdings do not have to be Muslim for this tax to apply the top ruler being it is enghout. Information, Frequently Asked Sacrifice action (unless Peaceful). However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. You must log in or register to reply here. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. A religion's nature determines its attitude toward warfare and religious conversion. The Short Reign relations modifier is three times more severe for pagans. Animistic effects. No female temple holders. Enatic law is enforced, open succession law is unlocked. Haruspicy and Astrology effects. Bloodthirsty gods is very fun, we can get a bloodline, have our champion win several death matches, and we have access to Flower War cb which cripples enemy economy when we win. I may found bridge from new DLC's teaser. You have to get a popemon or autocephaly for it though. Stuff that sounds good at first sometimes turns out to be not so great. They also gain access to Great Holy Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Jihads. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire. However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bn kings of Guge & -Tsang hold large areas of the Tibetan plateau under their control. The unique traits of Autonomous are not that great, and GHWs are a must against large realms like the Ere. This discussion is purely about game mechanics. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Enatic-cognatic law is available. In fact, if they have high moral authority, and have damaged rival religions' moral authority with their conquests and stolen holy sites, or control unreformed pagan lands, they will soon be flooded with notices of conversions of territories that are held by their vassals, who will put forth serious effort to convert their lands to their new faith. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. Fun and flavourful doctrines or flat bonuses (infidel tax and monasticism) . Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. Agnatic law is enforced, open succession law is unlocked. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. By choosing to reform your pagan religion, you will lose all the old advantages such as attrition for enemies and subjugation wars, but gain all the bonuses of a civilized nation. Medieval Dynasty: How to Make a Rabbit Trap, Medieval Dynasty: Can you become King? Need the +3 demense to have enough personal levies and also +15 opinion combined with Augustus trait and Born in the Purple ( another +15 opinion) is pretty OP. It was the first game where I gave any titles to my family. Both my character and Christianity are based. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. Children of Perun is weak. I used autonomous most often which gives some flat bonuses. Unyielding also reduces AI aggressiveness, which can be a negative if you want your AI vassals to attack/invade your enemies for you. Proselytizing: I will be honest, I never picked it. Reformed offensive pagans no longer lose prestige when at peace. It has synergy with Agnatic and Enatic doctries, giving us new CB for Patriarchal and Matriarchal depositions. actually that "pagan" religion in game is just the generic pagan religion that all pagans had before the "old gods" expansion. that's why those two are different Branches of Christianity, there's big enough difference on some of the theological matters. It has a synergy with incest doctrine making us high god of our religion. Bn is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. Its full potential is available when we are huge feudal empire and rely more on our vassal levies. Questions, Paradox Pagan religions retain some features when reformed, regardless of the features chosen during reformation. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug) such that the religious head can never be venerated. Characters are assigned Zodiac traits on birth and by decision. ), creating negative synergy (though you can combine Unyielding with Animistic but dont cause Animistic is awful). With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. The version without a religious head and Great Holy War becomes a heresy and is called the "Old" version of the religion. +80% Defense and +80% morale for all units if fighting in county of this religion. Duke-tier religious head common for all realms. using concubines). It just looks so good: +80% Defense and +80% morale for all units if fighting at county of this religion. All other ideologies are trash. No male in the council. Characters get a Rite of Passage when reaching adulthood. PegaluxX. In fact I was really surprised they didn't do anything with Manichaeanism in HL. Create an account to follow your favorite communities and start taking part in conversations. Community Patch with Improved Genetics 2.0 and Other Mods, Pagan Ancestor and Sea King Bloodline Changes, https://ck2.paradoxwikis.com/Bloodline#Ancestor_Veneration_Bloodlines. So is it bug or is it not a bug? Hellenic paganism was the faith of the Greco-Roman world before the rise of Christianity. The last playable Germanic ruler available is Arnfast of Vsterbotten, who dies in 1309. Interfaith marriage is unavailable. And isn't Civilized like a dream? Great Holy War against a single disfigured child. There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. Equality can be achieved with enough tech by the year 950+ . If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. And you can make a chain of your demesne inside the silk trade route. If you want to play tall/stable, Peaceful is often better. Eldership succession law is allowed. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. Check out other interesting CK2 guides and articles: CK2 (Crusader Kings II): Immortality Event ID and Guide|CK2 (Crusader Kings II): Strange Chest Item and Event Results|CK2 (Crusader Kings II): Retinues Guide. AI rulers only try to convert provinces if zealous. I never tried Astrology and Haruspicy, I think they have the same amount of events as bloodthirsty gods, but I have yet to try them. (Especially after mass conversions.). Seabound is just useless without Daring and picking these two doctrines is silly (unless we are not getting bored with constant raiding on our foes). Basically we attack opposite gender ruler, depose him/her and force our gender law on their realm. Reformer becomes the first religious head, PDXCON Cosmopolitan: I used it once, its fun, allows us to snatch some alliances with infidel neighbours, or non-aggro pacts with infidel vassals. Pagans are able to hold religious feasts (except Tengri/African). However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. Penalty to moral authority (-15%) and to mission. Totems and Dievas have that good succesion law going for them. True, but I wanted to avoid cheese/gamey mechanics when making this tierlist. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. Pagans tend to be powerful in early years but weaken as time passes for several reasons: There is hope, however: should the Pagan faiths become reformed, the faith's survival is almost set in stone. I think Polygamy would be powerful. Holy Fury Pagan Reformation Tier List & Discussion, Holy Ghost Spirit isnt being talked about enough, Both my character and Christianity are based. +10% Attack for all units. I picked Daring the first time, which allows prepared invasions, which is useless for the Roman Emperor. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. Marry 4 women with good traits, then pick the best kid that pops out. I agree with most of what you said but I would put the Civilised doctrine as tier 1. Reformed pagans will gain a sudden bonus to their conversion rates. Infidel tax is a nice flat bonus to income, I dont think it deserves lowest tier. Women can take up to 3 consorts. Agnatic, agnatic-cognatic, cognatic laws are restricted. Also Hellenic religion lacks concubines. Proselytizing is a must pick if you have a lot of land with conversion resistant heathens, since AI rarely bothers converting them otherwise. I usually take unyielding but in the future I think I'll go with Proselytizing. You are using an out of date browser. Levy size bonus from unreformed Aztec faith will be lost. As I said in OP, if you are Roman Emperor you cannot designate heir for your top tittle. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. Eldership succession law is allowed. Clearly Messalian. A generic Pagan faith is used in the history files to represent everyone from pre-Christian Irish kings to pre-Islamic Arabs. I admit I have not played Hellenic yet but it sounds awesome to me. Incompatible with Sons Of Ragnarok and Invaders doctrines. "Converting" for a day so you can join a society seems pretty gamey to me - i.e. The opinion bonus and extra piety is always useful, which translates into a more stable realm. If that bloodline gets passed down it's a great way to boost up prestige in the early reign of your descendants. Reformer picks two doctrines. Great Holy War against a single disfigured child. Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). Messalianism because it's the single most outlandish religion in the game. Bn is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. Unrelenting also ignores unreformed pagan attrition but we can easily overcome it with tech later in game. 100% objectively correct scientific analysis of the civilized/barbaric nature of every religion and heresy's gameplay features in CK2. All Offensive pagans also gain a +30% bonus to their levy sizes, making up for likely lower technology and smaller fort holdings. Foreign rulers will sometimes send missionaries. Our domain can only grow overtime and we can develop our provinces without fear of it being lost to gavelkind. Followers 0. For a better experience, please enable JavaScript in your browser before proceeding. West African religion is a blanket term for the diverse pagan beliefs of the tribes of Sub-Saharan West Africa. AI rulers will only convert same-group provinces Rulers lose prestige when at peace for too long. Generic Tengri paganism allows for more levies. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. a situation/mechanic that doesn't resemble real life in any meaningful way. Full status of woman law is enforced. The only cb you'll ever need is alexanders invasion. Absolute cognatic succession is enforced. Feudal unreformed pagans typically use gavelkind succession. Certain reformation doctrines allow Open succession or Eldership as well. AI rulers are less likely to start wars, plots and factions. [1] These are not immediately obvious before reformation, or even immediately upon reformation. +15 vassal opinion. Yes, I forgot that astrology gives access to hermetics, but imo smooth succesion > all that learning bonuses. If it doesnt then Children of Perun is tier 3 really, nothing cool in it, I think it was specifically designed to sail rivers around Russia. Women can take up to 3 consorts. If someone used it with success please advocate this nature in comments. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . The first thing you will choose is one Nature. Women can take up to 3 consorts. Cairo is distant and usually controlled by major Muslim powers. Prisoners of different religions can be sacrificed for Piety. These three are weird. As for best leadership, it depends. Orthodox. Right now before I will be able to even convert rest of my provinces, they already do it.*. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. Agnatic law is enforced, open succession law is unlocked. Also, your heir will very often be past childbearing age by the time they take the throne which, combined with the fertility debuff for unlanded characters is recipe for trouble and at best costs you the genius traits in many generations. You want to play Sunni, because you can either get free learning or piety for even faster conquests. Before patch 3.0, Hellenic paganism also fell into this category. Rulers do not receive opinion penalties for raised vassal levies. Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 16 August 2022, at 07:19. I always found piety to be very uselful here, excommunication is a very powerful tool if you use it strategically. Civilized already removes raised levies penalties to vassal opinion, and Hellenic can raid already. Will it have a religious leader, like the Pope? Holy sites: Perm, Ryazan, Novgorod (shared with Slavic), Saaremaa, and Kexholm. As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". With bad technology. No penalty for female rulers. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. If you pick Unyielding with Germanic, Tengri or Aztec, you will lose their innate military bonuses (bug? Hinduism is solid with the early Holy Order, morale buff, patron deities and raiding but they lack any inheritance/realm management perks. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. I can't disagree strongly enough with this. Stability is useless without Eldership law. They keep access to county conquests and raids. Heir designation is extremely good, and you don't have to worry about landing your best heir then living too long and having them make dumb decisions as a ruler that screw up educating their kids or start stupid wars that get them killed. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics.

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